Game Development Basics

The interactive sessions will be covering highlights and challenges for building games, through real-life examples and storytelling. From Discovery to LiveOps.

Here is what we will discuss during the meetings

Product Discovery, where we'll discuss competitors analysis, market research, building your UX persona, doing user research and gathering insights
Product Design & User Testing, covering how we build the design of the product and use that to do user testing and iterate based on learnings and feedback
Product Specifications + Working in multidisciplinary teams, including how specs are written, requirements for each discipline, different skills-different needs, and dependencies
Launch & live ops, talking about marketing, release plan, operations, updates on a product and much more

Meet your mentors

They are experienced professionals in the field who are dedicated to helping you succeed. They are committed to providing guidance, support, and expertise to help you achieve your goals.

Mentor

Product Owner ASSIST Software

Game development mentor, with almost 15 years in industry, jury member for RGDA & Game Industry Star Supporter prize in 2025

Who is this track for

Software development juniors (Engineers, Designers, Artists, Qas etc.)
Independent publishers/indie studios etc.
Aspiring Product Managers & Product Owners

Who is this track not for

People without gaming passion & minimal software development knowledge
People with a vast experience in building software products/Seniors (UX Designers, Product Owners, Product Managers, Lead Engineers etc.)

Sounds inspiring? Become a mentee!

Want to make better decisions for your products and team?

Apply now and learn from a seasoned expert.

Ready to Apply? Fill out this form